<BW> Into the Wilds

Discuss what goes on in your actual roleplaying game sessions, things you've learned from them, and problems you might have.

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Postby pseudoidiot » Apr 16 2007 10:00 pm

By the way, I did some tweaking. I went ahead and switched my Power and Forte scores, so I'd have a little better IMS, and the average stays the same for my mortal wound. Also, I dropped Song of Paths and Ways, and used those 2 points to get Mending and Rhetoric.

I'm pumped to get started!
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Postby Tim » Apr 16 2007 10:24 pm

You guys should copy your characters over to a new thread and keep track of how your Beliefs and Skills and stuff change over the course of the game by editing your posts. It would be cool to see how they grow. As an added bonus, it would be really convenient for me! ;)

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Postby Frappe » Apr 18 2007 10:14 am

OK. Mònteròssa got some skills now. Not sure about the sword thing, I figure he needs some sort of weapon skills (also thought about Observation instead)... Definitely going to have to open new skills up!
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Postby Tim » Apr 18 2007 10:32 am

Cool! Love the third Belief, too!!

How on earth did you manage G5 Sorcery?!?

A couple of other concerns/pieces of information.

There are no Enchanting rules. This sucks, and we could probably work around it, but it still might be something to consider with your skill selection.

You might want to review the section of the Sorcery rules on Tax. If I recall correctly, your low Forte is going to hurt you badly. Maybe Emily will chime in on the ins and outs of BW sorcery? :idea:

Sword is a fine skill, don't get me wrong, but I think you should consider a skill that reflects his Beliefs (and helps him achieve them). Maybe Ancient History, Artifact-wise, or some such? Maybe Doctrine to reflect his sparse knowledge learned from his dead master about the Opal Court? Just some ideas.

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Postby Tim » Apr 18 2007 10:47 am

Heh. Never mind about the grey Sorcery...I see how you did it. You used the Perception 6 to get a bunch of b3 skills at root. Clever! Hope the low Will doesn't hurt your spellcasting too much, though. ;)
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Postby Frappe » Apr 18 2007 10:54 am

Steven warned me about the lack of Enchanting rules. I'm thinking of it more as a flavor skill- he's got some ability and knowledge, but a focus (and leaves the option open for the future).

Yeah, I had thought about history-wise or politics-wise as an option over sword. History-wise might make for some good FORKS.... And perhaps Pallyn or Lia might be able to give him some training with Knife for defense.

For the grey5 sorc.... 13 skill points, Perception of 6. First Five skills at one point (Doctrine, read, etc), eight remaining points get dumped into Sorcery. Hmmmmm.... Did I miss something?
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Postby Frappe » Apr 18 2007 10:56 am

Yeah, between the low Forte and Will, I may have to do some recalc.
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Postby Tim » Apr 18 2007 12:11 pm

http://burningwheel.org/forum/showthrea ... #post39343

I posted Monterossa on the BW boards because I'm not too good with the Sorcerer advice. The experts have been weighing in.

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Postby Frappe » Apr 18 2007 12:27 pm

Hmmmm.... Very good thoughts from the experts. I was wondering if I could pull either a low will or a low forte, but not both. Looks like there would be big problems. I'll put pencil to paper again after I read through the sorcery rules once more (I was rooting for a Speed of 5!).
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Postby Tim » Apr 18 2007 12:28 pm

By the way, I'm fine with the Faith/Gifted thing as GM. Monterossa's this guy with a huge amount of talent that lacks the skill to use it consistently. I think that's pretty cool!

If the other players feel like he's going to dominate the game we can discuss how to mitigate those concerns, but I honestly don't see Luke and Thor's problems with the concept. At least not starting out. (then again, I can be pretty oblivious).

Also: Frank, you get a 1d affiliation with the nobility for your Mark of Privilege trait.

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Postby Tim » Apr 18 2007 12:29 pm

Frappe wrote:(I was rooting for a Speed of 5!).


Power gamer!!!! ;)
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Postby pseudoidiot » Apr 18 2007 12:41 pm

Tim wrote:If the other players feel like he's going to dominate the game we can discuss how to mitigate those concerns, but I honestly don't see Luke and Thor's problems with the concept. At least not starting out. (then again, I can be pretty oblivious).


Yeah, I'm not sure I get what they're talking about either. The way I see Faith is that it can be really powerful, but it's also pretty tough to pull off, so I don't see that as a game breaker. Same thing with magic. It's powerful stuff, but it's hard to come across (especially learning to spells), and Tax can be a real problem starting out, it looks like.

Then again, I'm not opposed to their suggestions of a free gray skill or a powerful item or something :D
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Postby Frappe » Apr 18 2007 12:43 pm

From the expert's note, I want to make sure that this guys isn't a gamebreaker, or will detract from the other player's enjoyment. While I don't see Mònteròssa as a center-stage type guy (He still considers himself a wizard's apprantice, and the Base Humility is a pretty strong trait in his psyche), if I need to make some changes (with the grey, drop the faith, etc), let me know.

Oops! You guys beat me to the punch. I was typing this up while you were posting...[/i]
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Postby Tim » Apr 18 2007 12:54 pm

Luke's "once he's destroyed a kingdom, or two" comment is in regards to failed castings, I think. Some pretty crazy stuff can happen there: Rings of fire hundreds of miles wide, major demons, and such. I can see that sort of thing dominating/messing up a game, but those failure results could happen with a 'normal' sorcerer just as easily.

It's tough to succeed at Faith tests without Artha. There are some traits and skills that will help, but Monterossa doesn't have any of those. His holy symbol is cool does, of course but even with +1d the powerful stuff will be hard to come by.

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Postby Pikabuki » Apr 18 2007 2:11 pm

Tim wrote:You might want to review the section of the Sorcery rules on Tax. If I recall correctly, your low Forte is going to hurt you badly. Maybe Emily will chime in on the ins and outs of BW sorcery? :idea:
pseudoidiot wrote:Tax can be a real problem starting out, it looks like.
I haven't read the advice of the experts, but--Arrrrgh, Tax! It's inevitable that you will fail a Tax roll. This will, especially in an Old Skool style game, cause your character to be out of commission for hours and hours of game time (unless you guys have really streamlined combat and will also be adventuring at leisure, rather than with a deadline).

Based on what I've heard of the last game this group played, you might be ok with sitting out for awhile and watching the other people play (because they're doing neat stuff). I don't have the patience for it myself. In the other Old Skool game my character was useless for long periods of time. I hadn't invested in a weapon skill, so sorcery was my only real option if I wanted to participate in combat. I think that was a mistake.

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