<BW> Into the Wilds

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Postby sjarvis » Apr 08 2007 8:40 pm

Concept: Former Prostitute turned Criminal looking for a new life and a fresh start
Character Name: Lia
Stock: Human
Lifepaths: City Born, Prostitute, Criminal
Age: 22
Stats: Pe:4 Wi: 4 Ag: 4 Sp:4 Po: 4 Fo:4
Attributes: Health: 4, St:4, Re:4, MW: B10, Hesitation: 6, Resources:B0, Circles: B2
PTGS: Su:B3 Li:B5 Mi:B7 Se:B8 Tr:B9 Mo: B10

Skills: Inconspicuous B2, Conspicuous B2, Streetwise B2, Persuasion B3, Climbing, B2, Soothing Platitudes B2, Falsehood B3, Haggling B2, Knives B3, Stealthy B3, Throwing B2, Brawling B2, Lockpicking B2.

Gear: Run-of-the-Mill Knives (incl. throwing knives), clothing, shoes, leather armor, traveling gear, riding horse

Traits: Poker Face (c-o for Falsehood and games of chance/gambling), Cynical (char), Tolerant (char)

Relationships: Zim, a caravan merchant looking to move up to master soon (former client, so forbidden; romantic; important; 7rps); Linna, her mother, a popular prostitute in Big City (family, no so important; 3rps)

Affiliations: none
Reputations: none
Beliefs:
- I will die before I am owned again.
- I am NOT a criminal, I am an "adventurer"!
- I will make a secure and comfortable life for myself with my adventuring skills, NOT my, erm, "other" skills.

Instincts:
- Always keep a concealed knife on me.
- Try to talk my way out of trouble first.
- Trust no Man, for they lie.

Background:
Lia was born in the streets of Big City, the daughter of a prostitute. She knew nothing but the brothel until a chance meeting with a caravan journeyman filled her pretty little head with fantasies of living another life, the life of an adventurer, seeking her fortune in the Wilds. Eventually, she escaped from the brothel, surviving on the streets, living as a thief, until she could get together enough money to make it out of City and to the Wilds to seek her fortune.
Last edited by sjarvis on Apr 10 2007 1:41 pm, edited 3 times in total.
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Postby Tim » Apr 08 2007 8:50 pm

Cool cool cool!!!

I lurve this character. She would be excellent in a bad 'hero's journey' type fantasy novel. AKA, she's old skool as hell. :D

<edit> Man, she's fragile as hell, though! Yikes.
Gming: AD&D 1st Edition set in the Wilderlands. It's 1984 all over again!
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Postby pseudoidiot » Apr 08 2007 9:06 pm

I'm not an hold hand at burning up characters, so maybe I missed something. How did you manage to get B4 resources? I'm wondering if I messed mine up now.

Tim wrote:Can he actually use his Spell Songs? Some of those things have some pretty high Obs.


The only Spell Song I have is my B3 Threne of the Chameleon, which is Ob 3. I couldn't afford to increase it more, but it's there to use to try and supplement my stealth. I'm mostly planning on it to improve.

edit: or is the b4 a typo?
Last edited by pseudoidiot on Apr 08 2007 9:12 pm, edited 1 time in total.
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Postby Tim » Apr 08 2007 9:12 pm

pseudoidiot wrote:I'm not an hold hand at burning up characters, so maybe I missed something. How did you manage to get B4 resources? I'm wondering if I messed mine up now.


Good catch. Quit cheating, Steven! ;) Surely that's a typo. That or she was REALLY good at her former profession.

Also, that Hesitation is way wrong. should be 10-Will.

The only Spell Song I have is my B3 Threne of the Chameleon, which is Ob 3. I couldn't afford to inrease it more, but it's there to use to try and supplement my stealth. I'm mostly planning on it to improve.


Ok, not a problem. I think spell songs are open-ended, so he may hit his Threne every now and then.
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Postby pseudoidiot » Apr 08 2007 9:17 pm

Yeah, Skill Songs AND Spell Songs are open-ended. Part of the reason why they cost 2 skill points to open instead of one, I'm guessing.

The only thing that sucks about the Threne of the Chameleonm, since it's Ob is set at 3, that eventually I won't be able to get the tests I need for advancement without training/practicing. Then again, it'd take a lot to raise it enough for that to be an issue, so it probably won't even come up.
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Postby sjarvis » Apr 08 2007 9:21 pm

pseudoidiot wrote:I'm not an hold hand at burning up characters, so maybe I missed something. How did you manage to get B4 resources? I'm wondering if I messed mine up now.


Doh! Yeah, total typo. Her Resources are a blazing B0. ;)


Tim wrote:Also, that Hesitation is way wrong. should be 10-Will.


Huh. I always thought Hesitation was 10 - Steel.

Anyway, both are now fixed.

Thanks!

Steven
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Postby Tim » Apr 08 2007 9:22 pm

pseudoidiot wrote:The only thing that sucks about the Threne of the Chameleonm, since it's Ob is set at 3, that eventually I won't be able to get the tests I need for advancement without training/practicing.


Actually, you could use the threne for Wonderment purposes, which are Ob nothing. That should get you some routines if you use it in the proper context.

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Postby pseudoidiot » Apr 08 2007 9:25 pm

I'm just excited to do some range and cover with my Bow, and I'm looking forward to using a spear in Fight! Plus, we need to find lots and lots of loot. I imagine we're all gonna be stuck with a B0 Resources for a while.
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Postby pseudoidiot » Apr 08 2007 9:28 pm

Tim wrote:Actually, you could use the threne for Wonderment purposes, which are Ob nothing. That should get you some routines if you use it in the proper context.


True, I'm not sure how something like that would work. And, it only takes 8 actions to sing.
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Postby Tim » Apr 08 2007 9:30 pm

pseudoidiot wrote:True, I'm not sure how something like that would work. And, it only takes 8 actions to sing.


It causes Steel checks, which have their obvious uses in combat, but you could bust it out to impress some noble court or stop some sort of dastardly deed doer in his tracks, too.
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Postby pseudoidiot » Apr 08 2007 9:32 pm

Yeah, but you have to sing for a number of exchanges equal to their Will before they have to make a Steel check. Only 8 actions, with my 5 reflexes, it wouldn't even take 2 exchanges.

EDIT:

Actually, I just looked at the rules on wonderment some more. For wonderment, it specifies that once I've sung a number of exchanges equal to someone's Will, I have to test the ability, and if it's successful, then they make a Steel check
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Postby Tim » Apr 08 2007 9:36 pm

pseudoidiot wrote:Actually, I just looked at the rules on wonderment some more. For wonderment, it specifies that once I've sung a number of exchanges equal to someone's Will, I have to test the ability, and if it's successful, then they make a Steel check


Well, crap. I didn't realize it had to be successful to bring about Wonderment. Maybe FoRK in Singing to get the number of dice up and get the Routine tests?
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Postby sjarvis » Apr 08 2007 9:37 pm

Tim wrote:Cool cool cool!!!

I lurve this character. She would be excellent in a bad 'hero's journey' type fantasy novel. AKA, she's old skool as hell. :D



Yep. That's the groove I was looking for. She has a lot more personality than the original concept (boring-ass straight up male Thief).

Tim wrote:<edit> Man, she's fragile as hell, though! Yikes.


Why do you say that? She's got all 4s in her stats, giving her a pretty bog standard B10 MW. I considered upping her Speed or Agility to 5 and dropping her Power to 3, but I just couldn't do it --- the math was too easy with all 4s. ;)

She's wearing light armor and only carries knives -- I'll give you that. But she's a lover, not a fighter. ;) I thought about burning a general skill point on Sword, but it didn't really fit the concept. PLUS, I want to keep her OUT of combat, and having a sword around would probably get her killed FASTER. I've got a couple or three RPs left over, I think, so I may move her up to plated leather for another 1D of armor protection. I'll need to check the clumsy weight penalties, though.

But, if she can get the drop on someone with her Stealth (or her social skills) and get on the inside, she can stab 'em in the neck with her knife (and fork in a little dirty pool from Brawling), she'll be pretty effective. A Thief, ya know: Sneakin' around, ackstabbin', etc.

:)

Steven
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Postby Tim » Apr 08 2007 9:42 pm

sjarvis wrote:
Tim wrote:<edit> Man, she's fragile as hell, though! Yikes.


Why do you say that?


Because of the armor coupled with the really low skill exponents (and increased chance of failure). Mainly though, I'm just realizing how careful I'm going to have to be with setting up combats and other potentially deadly challenges. :) You guys will need to use the scenery to try and establish advantage dice for your side!

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Postby pseudoidiot » Apr 08 2007 9:43 pm

Tim wrote:Well, crap. I didn't realize it had to be successful to bring about Wonderment. Maybe FoRK in Singing to get the number of dice up and get the Routine tests?


Well, it's not the routine tests that are as hard to come by. It'll be getting difficult/challenging. As it is, with 3 dice vs an Ob 3, that's a base difficult, and with forking I could get a routine, but I can't get a challenging test out of that, which doesn't matter at exponent 3, of course, but at exponent 5, routine tests no longer count, and i need challening and difficult tests. But, I don't know if I'll actually manage to increase it that much. At the very least it'd take 7 routine tests and 4 difficult tests. Hmm.. So, 11 tests, and I'd need to FoRK on 7 to get enough dice to make a routine. I dunno, we'll see.
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