by pseudoidiot » Apr 08 2007 6:29 pm
Okay, I've been agonizing over a few details, but I finally have a character I think I can be happy with. I still have an instinct to fill in, but I'm sure I'll think of something.
Concept: Optimistic Elven healer
Character Name: Erolith
Stock: Elf
Lifepaths: Born Wilder Elf, Forester, (l-protector) Ranger
Age: 156
Stats: Pe:6 Wi:5 Ag:6 Sp:4 Po:3 Fo:4
Attributes: Health: 6, St: 7, Re: 5, MW: 9, Hesitation: 5, Resources: 0, Circles: B2, Grief: B6
PTGS: Su:3 Li:5 Mi:6 Se:7 Tr:8 Mo:9
Skills: Sing B2, Song of Arbors B2, Observation B3, Forest-wise B3, Tree-wise B3, Stealthy B3, Bow B3, Rhyme of the Pathfinder B3, Song of Soothing B4, Threne of the Chameleon B3, Spear B3, Song of Paths and Ways B3, Herbalism B3
Gear: Elven Clothes, Shoes, Travel Gear, RotM Bow, RotM Spear, RotM Plated Leather Armor
Traits: Stern (ct), Driven (c-o)*
Relationships: Uncle Neldor, Elven Artisan
Affiliations: none
Reputations: none
Beliefs:
- There is too much suffering in the world; I will do my part to ease that suffering.
- Too long have Elves stayed hidden and shunned outsiders; I will show the what true compassion Elves are capable of.
- Goblins are a blight on the Earth; I must investigate the rumors of Goblin activity around Wildsgate
Instincts:
- Always keep a supply of useful herbs with me.
- When outside city limits, keep an arrow nocked.
- TBA
Background:
Erolith grew up on the outskirts of an Elven city. He spent most of his life learning his away around the forest. One day he decided he was fed up with all the stories of the xenophobic nature of elves. Erolith decided he needed to learn the skills necessary to travel throughout the world and to be able to defend himself and show other races compassion.
* Driven is a call-on for a trait dealing directly with a character's beliefs, to be chosen at creation. In this case, I'm choosing to have it act as a call-on for my Song of Soothing (based on my first belief).
Good, bad, I'm the guy with the gun.